blender
borderlands
photogrammetry
props
Photogrammetry and Prop Making
I recently began to dabble in photogrammetry, the process of taking multiple photos of an object from various angles and converting it into a 3D model. My first project was the Borderlands 3 Psycho mask, which has been left sitting on a sandy rock form.The model of the mask was compiled in Meshroom, while the environment was built in Blender. I added in some rock physics just to give the scene a bit of life.
I'm quite excited to combine my love of prop making and environment design, and I can't wait to do more of this!
Textures from Texture Haven and HDRI from HDRI Haven.