Photogrammetry and Prop Making

I recently began to dabble in photogrammetry, the process of taking multiple photos of an object from various angles and converting it into a 3D model. My first project was the Borderlands 3 Psycho mask, which has been left sitting on a sandy rock form.

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How could I combine my love of prop making and environment design? Perhaps with photogrammetry! Over the weekend I started using Meshroom, a program that uses photos to create a 3D model (photogrammetry). This is a copy of the Borderlands 3 Psycho Mask I made for the Prop Tarts Secret Santa. I cleaned up the scan and made the environment in Blender and added some physics for fun. I think this is a fun way to combine my two biggest passions and I can’t wait to do more. HDRI and rock/sand textures from and #props #cosplay #cosplayersofinstagram #cosplayer #australiancosplay #borderlands3 #bl3 #borderlands #resin #moldmaking #photogrammetry #blender #environmentdesign

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The model of the mask was compiled in Meshroom, while the environment was built in Blender. I added in some rock physics just to give the scene a bit of life.

I'm quite excited to combine my love of prop making and environment design, and I can't wait to do more of this!

Textures from Texture Haven and HDRI from HDRI Haven. 

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