Free Procedural Armour Texture in Blender

 For the Halo MCC Belos Heran armour I recently finished, I needed to create a flexible armour texture for rendering. I decided to use Blender's shader node system to do the job. The result is a detailed procedural armour texture that is also completely customisable! Check out the video below for some examples.

Belos Heran Helmet Halo 3 Reach
Halo Mark VII Forearm Armour

To use this on your own model (I do recommend having a basic understanding of nodes in Blender):
Download the file here. In the Blender file that you want to use this in, go to File - Append, and find this Blender file (ArmourTextureDemo.blend). Once you double click on it, open up the "NodeTree" folder and select "Colours". It should be available for you to add in as a group node and connect to your node output.

These files are under the Attribution 4.0 International (CC BY 4.0) Creative Commons. That means you are able to remix and share the files, and use them commercially, as long as I am credited as the creator.

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