Designing and creating digital environments has become a hobby of mine alongside prop and costume fabrication. I love being able to tell a story simply by what is included in a scene and how it is all narratively intertwined.
I have created a few published maps in Valve’s Hammer Editor based on their own Source Engine. This has allowed me to use assets from a universe I already love and use them to retell stories from a whole new perspective, to then share with other like-minded fans.
I also create environments within Blender, where I have complete control over lighting, assets, post processing and composition.